Hitman 3 Escalation – The Pasquel Consortium Silent Assassin guide
The Pasquel Consortium is a new Escalation for Mendoza in Hitman 3. In that location are three levels to work through, each with escalating requirements that volition push button you lot beyond your limits equally an ICA assassination. This one uses some of the more unique aspects of the location, significant familiarity within Mendoza is key. In this guide, we'll explain how to complete the Escalation with a rank of Silent Assassin, earning you the highest possible score.
Loadout
This Escalation restricts your loadout, so you'll need to work with Agent 47's photographic camera and zero else to get by. This restriction applies to all levels, then don't get any ideas about bringing forth some tools to brand time to come levels any easier on you lot.
Level 1
In level 1, you're tasked with acquiring the earpiece, and you lot must do so without pacifying or eliminating the sniper team. These are the guards in the top left corner of the map, posted on top of the large metallic structure.
From your spawn point, you need to head frontwards and to the correct. This will lead you to the metal structure where the sniper team is stationed. Run to the correct of the structure and the right of the guard posted on the stairs here. He shouldn't meet you. Sneak backside the dumpster he's leaning on, lean against the contrary side, and accept him down and subdue him. You lot can go out his body here.
Pick up the shotgun that the baby-sit dropped and change into his disguise. Y'all need to now go up the stairs and go within the edifice at the back of the expanse. Spotter out for the enforcer guard that is walking effectually here because he can see through your disguise. Apply the equipment that'south lying around to act every bit embrace while you movement around him. Y'all should exist able to vault through an open window into this building.
You'll run into the earpiece on the desk in this building. The image below shows the window to the left that yous demand to vault through to enter the edifice.
With the earpiece in hand, run through the door to your right. You will now accept two targets to eliminate, and so it'south fourth dimension to take them down. Each ane pops upward on your map, so there's no demand to expect very difficult for them. To do this, you need to apply Agent 47's camera to browse the targets, which volition then cause him to outcome an social club to the sniper team to kill them. The start target is direct outside the area with this large metal structure. He's leaning against a car. Browse him, and and so you'll get a prompt to take him out.
The second target is patrolling the upper garden. Look until he's walking to the left of the area before getting ahead of him and scanning his face. Again, every bit soon every bit the browse is complete, Agent 47 volition gild the kill. As with the outset torso, this one counts equally an blow kill, so at that place's no demand to hide the body.
The go out you demand to apply is the gunkhole. This is dorsum where yous started the mission. It's well-nigh the dock and the small hut on the water, which should exist to your left, the management your second target was walking in when you scanned them. Head to the gunkhole, and you'll be able to start the next level.
Level ii
This second level ramps things up quite a bit. Y'all're given four targets to impale, and yous can't change your disguise this time around—no taking down that first baby-sit to use their disguise to sneak effectually for yous at present. Everything else is the same, so we've got to utilise the earpiece once again to eliminate every target.
The key difference with this level is that you start with the earpiece, and so in that location's no need to run in and grab it from the building you found information technology in earlier. Motion up into the lavender bushes from spawn and caput to the first target, the guard leaning on the car. You lot tin scan his face from the bushes without being seen, then this target is straightforward to have down. The 2d target is likewise the same every bit in the start level. Move to the upper garden whilst remaining in the bushes. Scan the baby-sit's face up, upshot the kill order, and the target will be taken out.
The next target is in the villa surface area. To get up there, circle effectually to the left to avoid the patrolling guards, and go up the staircase. There'southward a baby-sit stationed on the door here, then wait for him to motility before y'all go upwards. The baby-sit will move off to the left after a while. When he does, sneak upwardly behind him and subdue him. You lot can pick up his key to open up the door to the villa, but there'south a better way forward from here.
To the right of where the guard was standing when you subdued him is a series of ledges that you can climb on and hang from. Piece of work your way across these until y'all've covered the entire wall and have dropped down on the footing on the other side. This avoids a lot of guards.
Follow the wall all the way around, and you'll come to yet more than ledges that y'all tin can climb on. Climb up these, move to the correct, and so vault over the wall. You'll land in some bushes where you'll be hidden from sight. Endeavor to do this when the guards won't see yous. Otherwise, things can go messy. The tertiary target will be to your left from here. Scan his face from the bushes, merely wait until the guard to your right has moved past your position in the bushes before giving the kill order. That way, the guard will be distracted by the dead body and stay out of your way. It makes moving forward much easier.
To accomplish the final target, head towards the steps leading up to the villa whilst sticking to the right. This will go along you in the bushes for most of your path. In that location's a drainpipe to the right of those steps that you need to climb up. Reach it and climb up to the roof. Be careful to lookout out for anyone coming out of the building. If they do, they might spot you equally you climb.
Below is a map reference for this drainpipe.
The final target is on a balcony to a higher place this rooftop. You lot can't scan his face unless you're on the balcony with him, though. Vault up onto the balcony and scan his face, but exist aware that at that place are two guards in the room to your right. Don't get seen. Once you lot've scanned his face, you lot tin give the kill order and motion on.
There are ii ways to exit now. Beginning, y'all can return the way you came. It's safe and piece of cake. Even so, you tin can also go through the door down the steps to your correct equally yous come down the drainpipe. This is the door that you could have used before, but our path instead took you lot across the wall via some ledges. If you want to exercise this, wait for the guards to be looking abroad. Ane will lean on the wall to the right, and the other volition patrol left. Then you can move forward and become through the door. Have the aforementioned boat to leave the level.
Level 3
The third level of this Escalation changes everything. Now, all bodies must exist hidden before you lot can complete the mission. You also can't eliminate whatsoever not-targets, though that hasn't been an effect so far. There's as well an boosted target, bringing the total to five for the level.
From the starting location, head to the right of the motel and pick upward the fish. This will come in handy afterwards. Now motility to the offset target once again, but turn the radio on to the left of the car before you lot repeat the process to kill him. Wait until he's in the bushes so that y'all can give the kill order, and his body volition exist automatically hidden.
For the second target in the upper garden, wait for all other NPCs to move away, and then throw the fish to depict him into the bushes. At present you lot can scan him and kill him every bit you did before.
Pick up the fish and the second target'south pistol before circling around back to the stairs upwardly to the villa. Unfortunately, you can't have this guard out this fourth dimension effectually. Wait for him to move away from the door, then sneak past him to go to the ledges. From there, follow the wall around again and vault up and over the wall as you lot did in level 2. Scan your target as soon as y'all vault upwards here. Kill this target every bit you lot did in level 2. His body is automatically subconscious in the pool of water behind him.
At present motion towards the drainpipe once again and climb up it when no one is looking at y'all. Instead of killing the fourth target from level 2 first, you need to kill the new target kickoff—head beyond the rooftop to the opposite balcony where this baby-sit is hanging out. You should have fourth dimension to scan his face before he fully spots you, then break the line of sight before the yellow meter fills upward. Give the order to impale him as shortly as you tin can and go out his trunk where it is for now. If the bullet hits just right and the trunk is thrown onto the rooftop beyond, then it'due south automatically hidden.
Go back to the opposite balcony. There should be one target and one non-target here. Wait for the not-target to go dorsum within, vault onto the balcony, follow him in, and knock him out. Hide his body in the closet in this room, then go and grab the 5th target'southward body from the balustrade and hide it in the crate.
Lastly, you tin scan your final target and order the shot to impale him. Hide his body inside the room also, and and then you'll exist able to exit. Either return the fashion y'all came or use the secondary door exit we outlined in level two. With that door go out, remember that yous haven't subdued the guard beyond the door in this level, so he may spot you if y'all leave without thinking.
Source: https://www.gamepur.com/guides/hitman-3-escalation-the-pasquel-consortium-silent-assassin-guide
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